Senin, 13 Mei 2013

CrossFire

CrossFire (FPS Game) is a South Korean-made tactical first person online PC Game developed by South Korean FPS SmileGate. Neowiz is the Korean publisher of Cross Fire Korea, and deals with SmileGate directly. All other publishers must go through Neowiz to get to the developers, SmileGate. The game was released in China by Tencent, with tencent as the exclusive agent service company. Tencent operates the game through the internet, with service areas covered and the networks supported by China Telecom and China Netcom. The tests for its software bugs were started publicly on April 2008.
CrossFire is a first-person shooter that features two Mercenary corporations named the "Black List" and "Global Risk", fighting each other in an epic global conflict. Players assume the role of either a Black List or Global Risk mercenary, joining an online team that must work together to complete objective-based scenarios. With the exception of the Zombie mode, each mode can support a maximum of 16 players, each divided into an 8-man team.
There are more than ten online modes: Team Death Match, Search and Destroy, Elimination Match, Ghost Mode, Free-For-All, Mutation Mode, Escape Mode, Hero Mode, advanced version of the Hero Mode, the Hero Mode X and Zombie mode.
Based on their performance in-game, players will receive experience points and be promoted through various Military Ranks. The lowest rank is trainee first class, the highest is Marshall. Players also have the ability to customize their character's equipment and appearance through CrossFire's in-game item shop and from the Mall in the website.
CrossFire is free to download and playable online. It has a free currency which is called Game Points (GP), which are earned through playing and completing matches, buying premium items that grant bonus GP, or fulfilling certain missions. Premium and special items like modified weapons can only be bought using points which are obtained using real money in the form of cards or online transactions. The content and the name of the points tends to vary from version to version.

Modes of play

Crossfire features several game modes, each with unique maps and rules.
  • Team Deathmatch: Players must work together as a team to kill the enemies a designated number of times, or get more kills in a designated time limit. Depending on the map chosen, players will either re-spawn in their base area or a random area. The host may set a certain number of kills to be reached. There are five different amounts one can choose from (40 kills, 60 kills, 80 Kills, 100 Kills and 150 kills). The host may also chose a time limit on the game (5 minutes, 8 mins, 10 mins, 12 mins) and restrict weapons to either snipers or melee only. When the time ends, the team with the most kills wins. There are also some maps that only allow 1 weapon type (The "Prison" map for example, only allows sniper-type weapons by default).
  • Search & Destroy (S&D)/Destruction mode: Black List's objective is to plant a C4 charge in one of two areas in the map and either wait for the charge to detonate or kill all of the Global Risk players within the time limit. Global Risk's objective is to eliminate all Black List players defuse the bomb if it is ever planted or alternatively, prevent Black List form planting the bomb within the match's time limit. Players here do not respawn after being killed while the round is still going. Rounds range from 5–12 minutes.
  • Elimination/Wipe-Out: Similar to team death match only players don't respawn when killed, and it runs on a basis of rounds instead of kills and a time limit. In some maps, players start only with their melee weapons and must pick up guns pre-set in the map. Rounds range from 5 to 12 minutes and each round is approximately 3 minutes long.
  • Ghost Mode: Similar to the objectives of S&D but all Black List mercenaries are cloaked in invisibility but are only armed with their melee weapons, while all Global Risk mercenaries are fully visible, but can use all available weapons. Global Risk can locate invisible Black List when in their vicinity as they emit a heavy breathing sound, footsteps, splashing in the water, and ghosts also become significantly visible while moving.
  • Free for All: A mode where there is no teams with optional weapon restrictions, the objective is to simply kill as many players as possible. Players constantly re-spawn at different locations. The round ends when a player reaches the kill quota for the match or the timer runs out.
  • Mutation Mode/Zombie mode: 1–2 players are infected and turned into mutants 20 seconds into the round. An infected mutant will begin with 4000–6000 HP. When a person is hit or attacked by a mutant, they become a mutant with 2000-3000 HP. Players can evolve through mutating other players or absorbing dead mutants, which increases max HP and have an special ability. When the time is up or all mutants are dead, the soldiers win. If all the soldiers become mutants or die, the mutants win. Mutants are flung backwards when shot. Mutation Mode for the US, Canada and UK was released on 12th February and differs slightly from the other versions. Instead of the default "Red Zombie" (Dread, which must be bought), players start with the "Green Zombie" (Slug) which must be bought on other versions.
  • Escape Mode: A game mode where Black List team must "escape" through a portal a certain number of times while the Global Risk team tries to prevent them. There are walls and doors that can be destroyed to make the escaping team's job easier or is a requirement to escape, at half time the teams switch sides (if the team finishes escaping early, then they immediately switch sides. If they don't complete their goal, then the other team only has to finish what the other team started).
  • Hero Mode: The game plays mosty like Mutation mode, but features a "Hero" character. 20 seconds into the round, one to three players randomly will become mutants and one will become the "Hero". Hero's main weapon is an FN FAL with a grenade launcher with plenty of ammunition and also can take two hits from a mutant before turning. The downside to being the hero is that they cannot hide effectively like regular teammates as there is constantly a marker named "hero" above him, which can be seen by everyone. A mutant taking damage to a certain amount of HP will acquire Rage which not only counts for a evolution stage but leads to different level of evolutions. Also, mutants here will continue to respawn when killed unless they are killed with a headshot. The game ends when either the soldiers survive until the round ends or they are all turned into mutants.
  • Zombie Mode/Zombie Apocalypse/Zombie Land Mode: A drastically new game mode that involves AI, rather than players, as opponents that pits 4 players in a Zombie Apocalypse-esque scenario. Zombie Apocalypse consists of a team at four Global Risk mercenraries trying to survive a fixed amount of rounds with a boss at the final round. The enemies featured in the game are a variety of "zombified" Black List mercenaries and mutants, each kind having their a unique characteristic (The "sprinter" for example could run rather than stagger like regular zombies, while OMOH, SAS, and SWAT zombies could use guns to attack the player from range). Also, along with the usual GP and EXP reward at the end of the game, each player is rewarded with a box that contains a 2-3 random items. What kind of box they will receive depends on their score at the end of the game and the higher, the better the items. The game ends once the players survive through the rounds and kill the final boss in the map or if all the players are killed and cannot respawn.
  • Hero Mode X: The newest iteration of the Hero mode. Much like HM, random players are turned into mutants after 20 seconds and one of them are chosen to be the "Terminator" (Also called the "Xeno" in the N/A and European release) which has 6000 HP and can infect players with ranged lightning bolt attacks, making it a rather daunting foe for soldiers. Also, unlike in HM, mutants can only be prevented from respawning by being killed with a melee attack rather than a headshot. In this mode, mutants lose life extremely quickly as the starting damage multiplier is 250× the power. The premise of this mode is that once only 2-3 players are left, they are turned into Commandos, which cannot be infected like regular soldiers and possess dual Kukri knives, which does massive damage to mutants and prevent them from respawning altogether. The round ends either with all players infected/killed or if all the mutants are killed and cannot respawn.
  • Elite/Bounty Mode: This mode with the first given money and battle results, similar to the concept of Counter Strike. When the battle begins, players can only use their pistol equipped in their inventory and must buy other weapons using their cash. Cash can be gained by killing/planting/defusing. This mode is like S&D Pro.
  • Wave Mode: This is a new team based mode, where both teams must destroy the opposition's defense towers. This is the first mode where you can pick a class (Demolition, Juggernaut, Medic, Marksman and Blaster) before joining the room. Each class is different and has its own unique skills. This mode also introduces NPC's, airstrikes, mortar bombs and energy transmitters.

 Weapons


Crossfire features a wide arsenal of weapons based on real life models, each separated into eight categories, some of the examples are: Machine guns, including the M-60, Colt M16A3 LMG, RPK, and Gatling Gun, Assault Rifles, including the M4A1 (and many variants), M16, AK-47, AK-74, Steyr AUG, FN-FAL SCAR and FN-F2000, Submachine guns, including the MP5, MP7, TDI Vector, SM-2 Veresk, and Uzi, Sniper rifles, including the DSR-1, AWM, and Draugnov, Pistols, including the M9, P-15, Desert Eagle, and Anaconda, Shotguns, including the M37 Stakeout, SPAS-12, and the XM1014, Melee, including an axe, combat knife, and shovel, and Grenades.
Each category is functionally similar to their real world descriptions with their own strengths and weaknesses (Ex. Machine guns are powerful and capable of laying down heavy fire but suffer from heavy weight and long reload times, Submachine guns are very effective at close range while very weak at long range...etc.).
Weapons often have many variations, including different skins which give them different attributes. In addition, the re-skinned versions are often more rare. For example, the M4A1 Custom features a more accurate, lighter gun with a scope, silencer, and 5 more bullets of ammunition.

Characters

Characters are the avatar of players and is what they will look like while playing in the game. A note is that while all characters are visually unique from each other, they are all functionally the same with no real advantages or disadvantages from each other in terms of stats, apart from a few limited-edition characters who are, for example; able to see better through smoke or reduces the visual incapacitating effects of flash bang grenades.
The characters featured in Crossfire is a combination of both real and fictional Special Forces groups. The real groups featured are: The Russian OMOH, the LAPD SWAT, the British SAS, the German GSG9, the Korean 707th Special Mission Unit, the United Nations Special Forces, and the American Navy SEALs. Each character also has both a Black List and Global Risk variant. Some characters are bought with GP, while some are bought with premium currency.
There are also mutant characters for the Mutation/Hero modes, which unlike regular game characters, each have unique abilities and appearances.

 

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